Interview: Max Schaefer, Runic Games – Part Two
- January 6th, 2011
- By J.MarkTanjutco
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Below is the second part of my interview with Max Schaefer of Runic Games. Sorry for its long delay. With the recent announcement of Torchlight coming to XBLA, this is good timing to finally get it out there!
Mark: Based off of what you have told me, the business culture at Runic seems to be really focused on lean management and lean processes.
So speaking to the other side of the business, the creative culture, how would you describe that? How would you approach the creative decisions that go into making a game like Torchlight?
With such a small staff does everyone just have a big pow‑wow and get together and just bounce ideas off each other? What does that process look like?
Max: We have an office that doesn’t even have cubicles: we just have desks and this large rectangular space. It’s a very open office and everyone is pretty much talking to each other. We have meetings (where we are) basically turning the chairs around and start talking. You don’t have to call people into a room or anything like that.
It’s a very collaborative process and we have an art director and we have aesthetical leads and they set the procedures and set the look, but to be the most efficient, you really should empower your people to own their own areas in the game and to be able to get a series of approvals and what have you for every little thing along the way. Read more














